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dc.creator Ebbing, Tobias
dc.date 2022-09-16T13:49:01Z
dc.date 2022-09-16T13:49:01Z
dc.date 2022
dc.date.accessioned 2023-02-18T19:26:07Z
dc.date.available 2023-02-18T19:26:07Z
dc.identifier ONIX_20220916_9783832555108_167
dc.identifier https://directory.doabooks.org/handle/20.500.12854/92181
dc.identifier https://www.logos-verlag.de/cgi-bin/engbuchmid?isbn=5510&lng=eng&id=
dc.identifier https://www.logos-verlag.de/ebooks/OA/978-3-8325-5510-8.pdf
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/249187
dc.description Consumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers’ different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers’ price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion.
dc.format image/jpeg
dc.language eng
dc.publisher Logos Verlag Berlin
dc.publisher Logos Verlag Berlin
dc.rights open access
dc.subject Pricing
dc.subject User Innovation
dc.subject Diffusion
dc.subject Marketing
dc.subject Indie
dc.subject bic Book Industry Communication::2 Language qualifiers::2A Indo-European languages::2AB English::2ABM American English
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KC Economics::KCK Behavioural economics
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KC Economics
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJE E-commerce: business aspects
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJD Business innovation
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJH Entrepreneurship
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJM Management & management techniques::KJMV Management of specific areas::KJMV7 Sales & marketing management
dc.subject bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJS Sales & marketing
dc.subject bic Book Industry Communication::T Technology, engineering, agriculture::TB Technology: general issues::TBY Inventions & inventors
dc.title Pricing of Consumer Innovations
dc.resourceType book
dc.alternateIdentifier 9783832555108
dc.alternateIdentifier 10.30819/5510
dc.licenseCondition Attribution-NonCommercial-NoDerivatives 4.0 International
dc.identifierdoi 10.30819/5510
dc.relationisPublishedBy 04b263a1-7fba-4491-9eae-1c394ac42fc3
dc.relationisbn 9783832555108
dc.pages 213
dc.placepublication Berlin
dc.imprint Logos Verlag Berlin


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