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dc.contributor Sanders, Betsy
dc.creator Kemp, Henry D.
dc.creator Busby, Elizabeth M. (Mackenzie)
dc.creator Wade, Benjamin O.
dc.creator Craig, Andrew M.
dc.date 2018-05-09T15:13:14Z
dc.date 2018-05-09T15:13:14Z
dc.date 2018-04-27
dc.date.accessioned 2023-02-20T15:23:54Z
dc.date.available 2023-02-20T15:23:54Z
dc.identifier http://hdl.handle.net/10267/33421
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/251774
dc.description Presentation by Henry Kemp ('19), Mackenzie Busby ('18), Benjamin Wade ('18), and Andrew Craig ('18) delivered at the Rhodes College Undergraduate Research and Creative Activity Symposium (URCAS).
dc.description Escape rooms are a growing market in today's world of entertainment. Starting as online computer games back in the 2000s, they have grown in popularity in recent years into massive real life experiences, including anywhere from one to several hundred participants. As technological advances are made, the market for escape games in virtual reality has also seen an increase, as the number of games available for purchase has increased dramatically over the past couple years alone; however, it is still nowhere near the level of popularity as it has reached in society as a real life experience, partly due to the lack of accessibility of virtual reality systems. For part of our senior seminar, we have produced an escape room game in virtual reality that aims to test users' senses of presence and spatial awareness. We believe that with the growing market and expanding accessibility to virtual reality machines, our virtual reality escape room game will provide users with an interesting, unique experience and act as a source of competition for other games available for VR machines currently.
dc.format application/pdf
dc.subject URCAS
dc.subject Student research
dc.subject 2018 Spring
dc.subject Class of 2019
dc.subject Class of 2018
dc.subject Mathematics and Computer Science, Department of
dc.subject Virtual reality
dc.title Virtual Reality Escape Room


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