Sangam: A Confluence of Knowledge Streams

Shape Modeling and Analysis for Object Representation, Reconstruction, and Recognition

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dc.contributor Brian Hughes, Committee Member
dc.contributor Hamid Krim, Committee Chair
dc.contributor Alexandra Duel-Hallen, Committee Member
dc.contributor Irina Kogan, Committee Member
dc.creator Baloch, Sajjad
dc.date 2010-04-02T18:57:57Z
dc.date 2010-04-02T18:57:57Z
dc.date 2006-05-15
dc.date.accessioned 2023-02-28T17:08:20Z
dc.date.available 2023-02-28T17:08:20Z
dc.identifier etd-02132006-165521
dc.identifier http://www.lib.ncsu.edu/resolver/1840.16/4637
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/265673
dc.description Shape Modeling constitutes a fundamental problem in computer vision. Complexity of the problem arises from the variability of shape realizations, which may be due to their inherent variability or introduced because of adverse situations like noise, pose problem, occlusion, etc. In this thesis, we address this fundamental problem for 2D and 3D shapes in statistical as well as algorithmic settings. In a probabilistic setting, we present a novel method for 2D shape modeling and template learning, which we call Flexible Skew-symmetric Shape Model ($FSSM$). It uses an extended class of semiparametric skew-symmetric distributions. The proposed model aims at capturing the inherent variability of shapes so long as the realization contours remain within a certain neighborhood range around a 'mean' with high probability. It is flexible enough to capture the non-Gaussianity of underlying data, and allows automatic selection of landmarks. We explore several applications of $FSSM$, such as, sampling new shapes, learning templates, and classifying shapes. The algorithmic 2D and 3D shape models are formulated in a Morse theoretic framework, where shapes of arbitrary topology are represented completely by topo-geometric graphs. The idea is to capture topology by localizing critical points of distance function as the Morse function, thereby representing it through skeletal graphs. Geometry, on the other hand, is captured by tracking radii of the corresponding level curves of the distance function (for planar shapes), or by modeling the evolution of these level curves (for 3D shapes). This leads to a weighted skeletal representation, which is then employed for reconstruction, and recognition applications.
dc.rights I hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.
dc.subject classification
dc.subject topology
dc.subject Morse theory
dc.subject geometry
dc.subject Shape analysis
dc.subject Shape modeling
dc.subject recognition
dc.title Shape Modeling and Analysis for Object Representation, Reconstruction, and Recognition


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