Sangam: A Confluence of Knowledge Streams

GalVR: a novel collaboration interface using GVS

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dc.creator Sra, Misha
dc.creator Xu, Xuhai
dc.creator Maes, Pattie
dc.date 2021-11-02T13:33:21Z
dc.date 2021-11-02T13:33:21Z
dc.date 2017-11-08
dc.date 2019-07-24T15:55:08Z
dc.date.accessioned 2023-03-01T18:11:02Z
dc.date.available 2023-03-01T18:11:02Z
dc.identifier https://hdl.handle.net/1721.1/137074
dc.identifier Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS."
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/279066
dc.description © 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.
dc.format application/pdf
dc.language en
dc.publisher ACM
dc.relation 10.1145/3139131.3141219
dc.rights Creative Commons Attribution-Noncommercial-Share Alike
dc.rights http://creativecommons.org/licenses/by-nc-sa/4.0/
dc.source MIT web domain
dc.title GalVR: a novel collaboration interface using GVS
dc.type Article
dc.type http://purl.org/eprint/type/ConferencePaper


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