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dc.contributor Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.contributor Demaine, Erik D.
dc.creator Yamanaka, Katsuhisa
dc.creator Demaine, Erik D.
dc.creator Ito, Takehiro
dc.creator Kawahara, Jun
dc.creator Kiyomi, Masashi
dc.creator Okamoto, Yoshio
dc.creator Saitoh, Toshiki
dc.creator Suzuki, Akira
dc.creator Uchizawa, Kei
dc.creator Uno, Takeaki
dc.date 2015-11-23T14:41:38Z
dc.date 2015-11-23T14:41:38Z
dc.date 2014
dc.date.accessioned 2023-03-01T18:12:01Z
dc.date.available 2023-03-01T18:12:01Z
dc.identifier 978-3-319-07889-2
dc.identifier 978-3-319-07890-8
dc.identifier 0302-9743
dc.identifier 1611-3349
dc.identifier http://hdl.handle.net/1721.1/99984
dc.identifier Yamanaka, Katsuhisa, Erik D. Demaine, Takehiro Ito, Jun Kawahara, Masashi Kiyomi, Yoshio Okamoto, Toshiki Saitoh, Akira Suzuki, Kei Uchizawa, and Takeaki Uno. “Swapping Labeled Tokens on Graphs.” Fun with Algorithms (2014): 364–375.
dc.identifier https://orcid.org/0000-0003-3803-5703
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/279128
dc.description Consider a puzzle consisting of n tokens on an n-vertex graph, where each token has a distinct starting vertex and a distinct target vertex it wants to reach, and the only allowed transformation is to swap the tokens on adjacent vertices. We prove that every such puzzle is solvable in O(n [superscript 2]) token swaps, and thus focus on the problem of minimizing the number of token swaps to reach the target token placement. We give a polynomial-time 2-approximation algorithm for trees, and using this, obtain a polynomial-time 2α-approximation algorithm for graphs whose tree α-spanners can be computed in polynomial time. Finally, we show that the problem can be solved exactly in polynomial time on complete bipartite graphs.
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 24.3660)
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 24106010)
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 24700130)
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 25106502)
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 25106504)
dc.description Japan. Ministry of Education, Culture, Sports, Science and Technology (Japan Society for the Promotion of Science ELC Project Grant 25330003)
dc.format application/pdf
dc.language en_US
dc.publisher Springer-Verlag
dc.relation http://dx.doi.org/10.1007/978-3-319-07890-8_31
dc.relation Fun with Algorithms
dc.rights Creative Commons Attribution-Noncommercial-Share Alike
dc.rights http://creativecommons.org/licenses/by-nc-sa/4.0/
dc.source MIT web domain
dc.title Swapping Labeled Tokens on Graphs
dc.type Article
dc.type http://purl.org/eprint/type/ConferencePaper


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