Sangam: A Confluence of Knowledge Streams

Improving Emergency Training for Earthquakes through Immersive Virtual Environments and Anxiety Tests: A Case Study

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dc.creator Rajabi, Mohammad Sadra
dc.creator Taghaddos, Hosein
dc.creator Zahrai, Seyed Mehdi
dc.date 2022-11-10T18:44:03Z
dc.date 2022-11-10T18:44:03Z
dc.date 2022-11-02
dc.date 2022-11-10T14:27:49Z
dc.date.accessioned 2023-03-01T18:54:34Z
dc.date.available 2023-03-01T18:54:34Z
dc.identifier Rajabi, M.S.; Taghaddos, H.; Zahrai, S.M. Improving Emergency Training for Earthquakes through Immersive Virtual Environments and Anxiety Tests: A Case Study. Buildings 2022, 12, 1850.
dc.identifier http://hdl.handle.net/10919/112564
dc.identifier https://doi.org/10.3390/buildings12111850
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/281841
dc.description Because of the occurrence of severe and large magnitude earthquakes each year, earthquake-prone countries suffer considerable financial damages and loss of life. Teaching essential safety measures will lead to a generation that can perform basic procedures during an earthquake, which is an essential and effective solution in preventing the loss of life in this natural disaster. In recent years, Virtual Reality (VR) technology has been a tool used to educate people on safety matters. This paper evaluates the effect of education and premonition on the incorrect decision-making of residents under the stressful conditions of an earthquake. For this purpose, a virtual model has been designed and modeled based on a proposed classroom in a school in the city of Tehran to simulate a virtual learning experience. In contrast, the classroom represents a realistic method of learning. Accordingly, each educational scenario, presented in reality and the virtual model, respectively, was conducted on a statistical sample of 20 students within the range of 20 to 25 years of age. Among the mentioned sample, the first group of 10 students was taught safety measures in a physical classroom. The second group of 10 students participated in a virtual classroom. Evaluation tests on safety measures against earthquakes were distributed after two weeks. Two self-reporting tests of Depression, Anxiety, Stress Scale (DASS) and Beck Anxiety Inventory (BAI) tests were assigned to the second group to evaluate the effect of foresight under two different scenarios. The results indicate that teaching through VR technology yields a higher performance level than the in-person education approach. Additionally, the ability to detect earthquakes ahead is an influential factor in controlling anxiety and determining the right decisions should the event occur.
dc.description Published version
dc.format application/pdf
dc.format application/pdf
dc.language en
dc.publisher MDPI
dc.rights Creative Commons Attribution 4.0 International
dc.rights http://creativecommons.org/licenses/by/4.0/
dc.title Improving Emergency Training for Earthquakes through Immersive Virtual Environments and Anxiety Tests: A Case Study
dc.title Buildings
dc.type Article - Refereed
dc.type Text


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